Monday, September 9, 2013

Honorifics in Numenera

So, last night a small party left Qi in search of an Artifact to bring back for study by the Order of Truth.

This was going well, when we got on a side conversation about honorifics.

For those of you who may have missed a few episodes. I am oft prone to calling people "Dude", "Man" and "Fuckstick". This odd bit of english artistry caused a guffaw or two and caused us to ask, "Just what do you call your 'betters' in the Ninth World"?

After a bit of reflection we settled on "Dude".

You see, if a few things will survive from the 21st century or before it will be two things.

1) The story of Jack and the beanstalk.
2) The term "Dude".

So when next you run into an Aeon Priest who may hold the secrets you need to unlock your newest bit of Numenera, don't forget to call him "Dude".


Saturday, August 24, 2013

A dangerous artifact for Numenera



Petrified Beamer

"Diorama"

Level : 1D6 +2

Form : It is a small hand held device with only one obvious trigger and function.

Effect : Upon contact the device will petrify all living matter. Dealing 6 points of at up to short range. If a PC gets to Zero in any pool from the damage for the beam they become frozen in place. The places the player in a state of suspended animation. The weapon does not seem to have a reverse statue function.

This weapon is a rapid-fire weapon and it can be used with the Spray or Arc Spray abilities that glaives and jacks have but each “round of ammo” used or each additional target selected requires an additional depletion roll. The weapon will replenish it's self to full capacity after a depletion if left in a warm, sunny and wet place for 28 hours.

Depletion 1 on 1 D20


The following are story hooks and aspects of the user / weapon interaction. Being very powerful i felt that a few words might help with balance, plus i just really like this Beamer and just may have to add it to the pile.






Some say the weapon is haunted and has passed from user to user for centuries.

The local Aeon Priest wants to buy it as it is the only thing that can stop his failed experiment.

The user slowly gains access to the people the user turned into stone causing a flood of knowledge and convoluted impulses.

The weapon has DNA detection and will not fire upon species that have owned the weapon before.

The weapon will not fire on members of the users own species.

Saturday, August 17, 2013

Gems and shameless self promotion.

Hey there friendly internetlandia neighbor!

While many of you know me as the mad man on your computer screen who talks ad nauseum about games and gaming. You may not know that every once in awhile i do write something original.

Now, i have attempted to write with people in the past, varying degrees of success.
Well this time +Cameron Corniuk and i have cooked up something awesome for your OSR adventures.

With description of 50 gemstones and the many reasons to start including them on your equipment.

The book allows for a new level of customisation of items for high fantasy games. The mechanics are straightforward and fit perfectly into your dungeon crawling, dragon slaying Saturday evenings.

Check out OSR Gems over on Drivethrurpg and give your players a world of new options for their characters!


Thursday, August 15, 2013

I'll be a wanted fan!

"Wanted fan in Luna City,
wanted fan on Dune and Down,
Wanted fan at Ophiuchus, wanted fan in Dydeetown.
All across the sky they want me, am I flattered?
Yes I am!
If I could just reach orbit, then I'd be a wanted fan."
-Larry Niven, from Fallen Angles.

At the beginning of this year i had an epiphany.
I had been running my games with a majorly false assumption about my role as DM.

I had always tried to make my games hard. I always figured that the whole point was for me to challenge my players. Each encounter becoming more and more deadly as they progressed. Each encounter became dependent on skill rolls and it was always a constant contest between my players and myself.

Then i picked up Apocalypse World after a particularly wonderful one shot.

In reading it, it gave me a suggestion that caused a light bulb to go off in my head.
"Be a fan of the characters, your job is to make their lives more interesting not harder."

Now i get that some of you may have taken that short line of text for granted. But, for me, it completely changed the way i looked at the whole dynamic. Now as a DM my job is to make the game more interesting for the players, not to make it harder for the characters. I now look at each game as a film of sort. A film in which i root for the characters walking around on this screen that exists in this theater of the mind. I want to see what they will do when they win. I want to see what they do when they fail. I want to see what they do when the players start seeing their plans and other machinations come to light and fruition.

I have taken this Powered by the Apocalypse mindset into all of my other games. I now want to see what the characters do next. I root for them and am maybe a bit over eager to see them be awesome.

This suggestion has allowed me to get back to the concept of "Games are supposed to be fun". No longer do i feel the need to find the best way to kill my PCs or stymie a group. It has changed my gaming style and has allowed me to go from "Running games for others" to "Playing a game with others". The difference is huge.

DMing advice.

Now, i don't know about you.

But.

Running a game for me has been a constant evolution of ideas since i first picked up a set of dice.

How to run a game that is engaging, quick and fun is a challenge for the best of us. Good thing there is a great deal of advice out there, sadly most of it just doesn't seem to jibe with my way of thinking. I don't fault the authors, just my odd way of looking at the universe.

So to that, i shall endeavor to tell you what works for me. I have spent a great deal of time listening and reading about the topic that strikes very close to my heart and i hope that it sheds a bit of light on how you can run a better game.

1) Speak with confidence.
Being a DM is about leadership. Being a good leader means having a handle on your situation at all times, or at very least looking like you do. Don't let the rules and regulation of any game get in your way as a DM, they are only tools and tools are only as good as the one using them. If you find a rule that gets in your way, stomp on it. If you find a rule that allows you to wax poetic and frame your adventure in a pleasing manner, use it. Being the DM means never having to back down to the words on the page. You are there to create a story with your players and to run a fun game, nothing else matters.

2) Do your Goram homework.
Each setting has it's own flavor. If that flavor does not fit well into your headspace, play a different game. Going into a game with little to no clue as to what you are doing is as Sun Tzu would say "entering dangerous ground". Being unprepared does not automatically mean that your game will crash and burn, just that running without a good conceptualization of setting and mechanics will make your life that much harder and slow your game down. Crack open a book before you start each game. Read over the rules briefly and familiarize yourself as best you can. Any time put in before a game has a tendency to pay you back in a better game experience.

3) Group dynamics are important.
Be it a D&D game or any real world work environment. a good group dynamic can make or break any situation. Be sure that your group understands who is in charge of your sessions. Do not allow unruly players to damage your mission. Often times speaking in a professional manner to a troublemaker will end many an issue. Sadly sometimes problem players will not take instruction and will continue to cause problems.

As a leader this can pose a challenge and sometimes simply booting a player is not an option. But luckly for you, you have a group. Peer pressure and peer policing is the best method for curbing problem gamers. You have a group because they want to play and have a good time. If it is not patently obvious that there are issues, speak calmly and plainly to your group about it. Odds are you are not the only one who is frustrated and the more people who voice their displeasure the better.

4) When in charge take charge.
When you are running a game you are the Alpha and the Omega of your little virtual universe. Take your players suggestions and review them thoughtfully. But at no time kowtow to a player. You can seek counsel in your players and find a great deal of wisdom in their words. But constantly backing down will set an unhealthy paradigm in your group. Feel free to take advice, listen and try to understand but this is your game and the better the players understand and agree to it the better.

5) Semper Gumby!
A good DM has to be quick on their feet.
There is a certain amount of mental dexterity that comes into play when running a game. Being able to react and always leaving yourself room for the unexpected is a skill that is vital to the successful running of a game as well as a handy life skill. Being able to think on your feet is the first prerequisite to being a good DM and a good leader. Never forget that you have a group of people who are invested in having a good time and that as the DM they are your team. If you ever find yourself floundering for new ideas, talk to your group and listen to what they have to say. Stay flexible but never lose sight of your goal.

6) If you are not having fun, you are doing something wrong.
Finally, these things that we spend so much time and energy on are just games. They are meant to be grand distractions. They are flights of fantasy and adventure that the vast majority of people never experience in real life. They are good excuses to spend good time in good company and if you ever find yourself not thinking so, something is wrong. Talk to your group, see if there has been a change as of late that has influenced gameplay in some manner. This may cause your group to have an adventure of their own if one of their party is facing a challenge in real life.

In the end, running a game is very much about leadership and team building.
The skills you learn running a RPG are directly translatable to life and work, so let your game time be a time of learning and honing your skills. Let your lifetime be one of fun, confidence surrounded by your team, family and group.

Sunday, August 11, 2013

Isn't Odd.


Greetings and Salutations!

I got to thinking about oddities in Numenera.
This is something that i enjoy about roleplaying games. It's the spark of inspiration and the drive to create something in this new and strange world. To look at the setting and find some small part that inspires you is a wonderful feeling, but i digress to the things people would be interested in.

Oddities

  1. A small metal cap that constantly plays the same 5 images.
  2. A jar shaped like a small unknown animal that makes beat noises when opened.
  3. A flexible piece of synth that displays odd pictures surrounded by text in an unknown language
  4. A bottle that constantly refills itself with water.
  5. A set of small stones that vibrate when within 2 meters of each other.
  6. A silver disk that appears to be made of metal, yet feels like animal fur.
  7. A key that beeps loudly when near a lock it can not open.
  8. A small bottle that emits different smells each time it is opened.
  9. A set of comfortable shoes that seem to be made of some indestructible material.
  10. A Jacket that seems to always be two sizes to small on any wearer.
  11. A Mirror that shows a constant flow of symbols across the bottom.
  12. A small egg like object that tattoos the bearer with unknown symbols.
  13. A magnet that causes all metals it sticks to rust at a frightening pace.
  14. A belt that makes the wearer look fit and trim.
  15. An odd looking cap that fits no one properly.
  16. A helmet that fills the wearers ears with white noise.
  17. A glove that allows the wearer to draw poor but recognizable images.
  18. Socks that keep feet dry in any condition.
  19. Glasses made for a being with compound eyes
  20. A knitted cap for beings with antenna. 

Wednesday, August 7, 2013

A Giant Dragon looking at the 9th World.

Hey there boys and girls!

So tonight i joined in on a hangout with +Cameron Corniuk that was all about Numenera.

The first thing that i noticed and the folks i was chatting with agreed.
We need a Quick Start guide for this game to give people who are just now hearing about Numenera. The system is not difficult to explain, mostly. But putting a bare bones codification of character creation on a few sheets of paper would make the whole experience a bit easier. It would also give a bit of motivation to those few who want to drop $9,999.00 for the players guide.

There was a bit of a hubbub over the concept of GM intrusion and the fact that there is an economy of Experience points. But, for those of you out there in internetlandia who are familiar with +Fred Hicks' blockbuster game FATE should be right at home with as the system functions in much the same manner as Aspect Compels. This gives your players an oprotunity to accrue XP and have a hand in the narritive process of the game. Personally i really dig this "Aspect" of Numenera, because i feel it causes greater player buy in.


I just picked it up the other day. It's 4 of the 5 official stories available right now. 
The Amber Monolith the first of the stories and is contained in the Core Book as an introduction. It starts painting the picture of just what you can expect from the 9th world. The rest of the stories continue in the same vein and work toward adding more distinct flavor to this new setting that seems both very familiar and yet very much oddly alien. For 2.99 you get 3 different formats of the stories for all the different reading devices that you may employ. 

The players guide is up for sale with cards for the low low price of $9,999.99. Sadly it does not come in the glove box of a new Honda, but i am pretty sure that your local Honda dealer will include the book with the purchase of a new Civic, but you won't get the cards.

In all seriousness the book (without the cards) is 8 bucks. And the strenght of writing and the art make the players guide a no brainer for anybody interested in taking part in the adventure of the 9th world.



RPG.net the controversy 
The other day RPG.net kind of blew up.
It seems that certain people are angry.
I honestly have very little interest in what people freaked out over but i include it for those who read tabloids.


If you are looking for official updates on Numenera you need to visit the 9th world hub. The community there is very much excited about the further adventures in the world of Numenera. So if you are looking for a quick dose of "Yippie!" this is a place to meet other folks who are pumped to play.


Transmissions from the 9th world
The last 2 podcasts have been highly suggested for GMing the game as +Monte Cook is interviewed and talks about the 9th world in great detail. Google Plus is also a great resource for all things Numenera as it has loads of gamers who are comfortable with gaming online via Hangouts.






Character Sheets.


This is the character sheet that has been included in the main book. While i can appreciate the amount of work that went into creating it.

Personally i find it to be overly busy and distracting. I know that other people could use this sheet without swearing, sadly i am not one of them. That is why i have already pestered +Glen Hallstrom on this topic and really hope that he creates yet another one of his fantastic character sheets.

Using Numenera to play Numenera.

One of the coolest bits i heard last night was the fact that there will be an application for the two major PADD software systems (Nothing on a LCARS app yet). The good news is that once the app is released by the goodly people at 3lb games it will be up in the iTunes and Google Play stores for $2.99 and promises to be a great addition to your game.
The official FAQ for the Numenera App.

And last but not least is the big brain this whole shebang came from. And honestly his name being on the project is something that anybody with a large stack of books (or access to google) knows well. +Monte Cook has been a real force of awesome in the gaming industry for a good long while. His name has been on so many projects that have brought a real value for the dollar to your gaming table.

So for me, it still took a bit of convincing. But not much. Once i started character creation last year and Numenera triggered a bit of crazy in me i was hooked. I gladly dropped the largest chunk of change on a single game that i have ever parted with in over 25 years of rolling dice.

For those of you who wish to know more about just who is Monte Cook i can suggest visiting his homepage.

Friday, August 2, 2013

Your invitation to Gamer Chat is here!

I just feel the need to extend an invitation to you goodly google gamer to come on down and check out a bit of Gamer Chat.

It's always a good time, and it's a great opportunity to get into some of the great games going on here.

Meet new gamers, find out about new games and make your game better by learning from your fellows.

So come on down, the waters fine and don't forget to roll Charisma!

Welcome to a place of landmines, history and 2 cups of anger in every box.

Guardian East's August Issue

When you try to put your characters in dangerous situations in interesting places. There is no place like a country that has not that long ago been the site of a war.

Serbia, Bosnia, Macedonia, Kosovo make up a goodly chunk of eastern europe and when i was there last there were 3 land mines for each man, woman and child.

This made taking a walk a whole hell of allot more interesting.

Today things are changing in the Balkans. But if history is any indicator, a shit storm is brewing somewhere in the mountains and fields.

The Guardian is a KFOR news magazine and it could bring a new perspective to your games and settings. Because in most settings, the environment isn't out to turn you into pink mist. This can add an element often found in high fantasy games into your modern day adventures.

What places inspire your gaming?
What places can you think of that has an equally dangerous environment for your gaming group?

Thursday, July 18, 2013

It runs in the blood.

Back before most of you out there in internetlandia were born, before i was hatched as well, My father tooled around in a "Babe Magnet". A 1972 Corvette Coupe to be exact.
A few words have been exchanged over this car, as it was a very storied family car that my birth sort of crapped on and i only got to ride in it while i was still unborn.

Stories of my older brother playing in the footwell of the passenger side while my folks made the drive up to Watkins Glen to watch racing and drink beer. A tale of a dodged speeding ticket when my Dad managed to ditch a cop by pulling into a used car lot. And a pair of lines etched into the road in front of my childhood home that are just as indelibly etched into my heart.

There is something about a muscle car, or dare i say Super Car while talking about the Corvette that sums up the history and glory of this country. Something in the growl of the engine that speaks of untold miles of travel of our forefathers. Something about the feel of a hard corner that speaks to the technology that has grown up around these magnificent pieces of rolling art. It's just something about a Corvette that makes me smile and if you have a minute, i'll rattle it off for you.

Nobody, but nobody does with cars what America has done.
We have done the wacky, safe, fast, smart, efficient and then we spent a little more time on fast.
Oh yea, and we do it better and for less than any other mamerjammer on this spinnin' blue ball.

But, if you remember, i had a point when this all started.

So my Dad is looking into buying himself a brand spanking new Corvette. This in itself is nothing new. He has talked about that for years. But as of late, i am hearing more and more about it. It's gotten to the point that my mother and he have come to loggerheads. You see, she wants a 1972 Corvette like they had when they first got married. But my father has an issue with used cars. I explain it thusly. When my father was a child, a used car touched him in his no no zone. Since then he has had not one kind word to say about a pre-loved automobile. So he wants a brand spanking new machine.

I can understand both points of view.

A 1972 vette is a sexy vintage muscle car.
A 2014 vette is a sexy modern super car.

Needless to say, with summer here and the heat making us dream of automobiles and racetracks. This is one of my favorite problems. It's not life threatening, can be rationally debated till the cows come home. And it gets me into a conversation with an Engineer and an Artist over the pros and cons.

At the end of the day, with all sides putting in their two cents i still suggest. They just pick up a new MX-5 and leave it at that. What can i say, I'm a jackass.



Thursday, July 11, 2013

Saturn Aura...More than meets the eye!





With Energon loaned to the General Motors Corporation and the United States Air Force for the creation for Earth's newest champion.

A new Autobot took to the field in 2009. Modeled after the Saturn Aura for easy insertion into Human cities for reconnaissance. Wingshred brings his Nanoforged Titanium frame into melee causing wicked amounts of damage to his Decepticon foes.










Wingshred brings the power of Alien and American Engineering into the future with a bevy of military technology infused with the force of Energon.







Stored in the undercarriage of Wingshred is his special Transmission Cannon. A compact Nanoinfused Artillery piece. Capable of causing massive destruction or pin point annihilation with it's customizable delivery system (CDS).

The CDS creates the rounds from local material tearing apart the surroundings at an atomic level and reassembling them as various types of ammunition.


Hidden behind the headlights rests the newest weapon system designed by DARPA. The Hydrawing Dual Gatling Cannon is a compact and lightweight gyrojet. Capable of firing more than 7,000 round per minute and delivering sniper like accuracy at up to 2 miles.

The Decepticons may see Wingshred coming, but with his new hybrid weapon systems, there will be little they can do about it.








Wingshred  

Aspects

American Made Hero
Short fuse
Ready to rock, Ready to roll
Lightning fast
Transformer

Skills
(+4) Fight
(+3) Athletics Shoot
(+2) Notice Investigate Stealth
(+1) Will Provoke Resources Craft

Stunts
Transform (+2 to stealth when in car form)
Blades of Fury (+2 to fight when in melee)
Burn Rubber (+2 to Athletics when in car form)

A big thank you to Alex Corniuk for helping me put this together. He figured that the Saturn was the coolest car in this weeks Auto Trader (He's 7. Give him a break)



Wednesday, July 3, 2013

The 4th of July



Now i don't know about you, gentle reader, but i am an American.

Tomorrow marks the 238th birthday of the greatest place on the planet.

Now that might sound like a bit much to some of you out there. But i can only tell you, i am in love.

I love my country for many reasons. For starters let me give you 300 million.

The people in my home are my people. They are my brothers and sisters, friends and neighbors. They are my tribe. They are a bunch of smooshed up faces that fill my heart with pride and give my arms strenght. They are my reason for living and the people i would gladly die to save. They are the reason i would fight any man ever born who would threaten to take a single ounce of freedom from any single man jack.

They inspire me, teach me, anger me, make me laugh, make me cry. They are the kindest and most brutal people in the world. For each and every one of those reasons. I love them.

Each morning i look out my window and see the rich green land, the buildings, trees, sidewalks and roadways. It is the most beautiful place on the planet. The places i go each day are each works of art, blood, sweat, and tears. Each stands as a monument from those who came before me. Each a challenge to keep and improve. Each speaking of the character of a people, my people.

Sometimes i hear one of my fellows bellyache about immigrants and all i can say is. "If all i had to do is walk across a desert, jump a fence and hump some thousand miles to stand right where i am standing. I would still be here looking at you like half of your head is full of rocks.". Because this country has room in it for everyone who yearns to breath free. For those who wish to bestow a birthright of freedom to their children, i can think of no better a place. I have stood ready with rifle in hand for these reasons and i believe that i forever will.
Many years ago, in the streets of Philadelphia one of the founding fathers was asked. “Well, Doctor, what have we got—a Republic or a Monarchy?” to which he responded “A Republic, if you can keep it.” and keep it we have and keep it we shall.

So, on the 4th when you look up and see fireworks. Remember why we will the night sky with lights in celebrations. It is not just a day we celebrate a place.

It is a day we celebrate all America.

It's people and the land, the newest arrivals by boat or birth, those who protect her and those who make her so worth protecting.

So happy Independence Day America!

And here is to a million more!

Saturday, June 29, 2013

Holy Cars, Batman!



batmobile pictureMaybe it's just me, and it probably is. But strangely enough i was never in love with cars from the movies or TV. My interests only grew after getting to sit behind the wheel of so many.

Now don't get me wrong, there are some spiffy cars on the boob tube. It's just a huge disconnect in my head between what i put in front of my eyes and what i park my 3/4th of an ass on. Video games and steering wheels are as close as i can get to most cars on a given day, but it is still the actual driving of a car that gets me.

So never having driven the Batmobile, i wasn't craving to translate Adam West tear-assin' into the pages of my book. But the other day someone who is normally full of good ideas ( +Joshua Macy ) brought it up. And then it dawned on me. People are more likely to use something like the Batmobile in their games, for starters, then they would be interested in a 2007 Skoda.

So let me show you the Batmobile as i would care to present it for FATE.



Now Batman has always been a rich kid.
And rich kids have a tendency to have some pretty spiffy toys.

Spiffy toys don't grow on trees sadly, they must be crafted by people who for some strange reason design cars that will almost never see the light of day.

One of those toys is the 1955 Lincoln Futura.

This whizbang device was handcrafted by a bunch of (Derogatory colorful ethnic slur) Italians in Turin, Italy. The Futura then hit the show circuit and famous automotive madman George Barris picked it for the batmobile.

1955 Lincoln Futura
Engine type         Overhead valve V-8 with a 4 barrel carburetor
Drivetrain layout Front Engine, RWD
BHP/ TORQUE      300 bhp / 415 lb·ft
0-60 MPH              10.2 seconds
Top Speed              100 Mph
Curb weight:            5500 lb
Aspects
Easy to spot in a parking lot.
Handles like a boat.
Built like a tank.
American Classic.
Stress Boxes [ ] [ ] [ ] [ ]

Now for a fictional Batman Batmobile i would remind people to remember the time period of the fiction. The car above could be lightened, boosted and ready to go by just changing the aspects used.

For this car i would stick to 4 aspects. This gives the car an extra stress box to reflect the heavy steel construction.







So the new aspects for our 1955 Batmobile would be.

Tuned and Turbo.
Billion Dollar Technology.
Built like a tank.
Instantly recognizable.

I will continue to look at the Batmobile from time to time.
But i am very much interested in your favorite cars and what car you are presently driving.

So till next time.








Thursday, June 27, 2013

Rolling Steel


Some of you, who have missed a few episodes. May not know that i am a bit of a car guy.

I enjoy driving them and poorly putzing with them. But mostly i enjoy the art that is the automobile.

At the moment i am writing a silly little book about automobiles and roleplaying games. Quite often transportation in a game is glossed over and "Car" is all the pertinent information supplied to players and DMs.

To me this is a total exclusion of plot hooks and storylines that are informed by the kind of tools one uses. If your character drives a Smart car, moving around with a group can be a problem. So can a car chase. Plus the world is full of interesting car brands that my gentle readership just may not know about. Each choice your players make in a game speaks to what they want to do and leaving that unexplored is a botched roll against your DMing ability.

So to answer this call to myself and peculiar sensibility i will write something that most likely only i will ever use and that i could never ever in a million years sell. . I do want to make it an interactive document with video to better paint a picture of your in game cars. Let's take a quick peek at an example


The Lexus is350c F Sport

VEHICLE LAYOUT: Front-engine, RWD, 5-pass, 4-door sedan
ENGINE: 3.5L DOHC 24-valve V-6
Horsepower / Torque: 306-hp/277-lb-ft
0-60 MPH Acceleration 5.2 seconds  
Top Speed 141 mph
Curb Weight 3700 lb

Nimble :G-AI
Driver's Car: Intuitively Responsive
Stylish: Luxury branded sports car
Stress Boxes [ ] [ ] [ ]

The The Lexus is350c F Sport is a perfect car for a small group. 4 doors and the kind of grunt that will allow a talented driver to shine. The ride is maintained by something Lexus calls G-AI. This computer maintains optimal braking and handling  in tough situations and tight corners allowing the driver to maintain speed in almost any situation. Being inside one is like sitting in a little leather wrapped rocket ship.




Monday, June 24, 2013

At least in Cyberpunk 2020. I can get a new heart.


Well, hello there neighbor!

I'd like to tell you a story. Well mostly because it's how it happened and how it went down. Some things may be larger than life because, well because we *are* talking about a roleplaying game.

Every red cent i had went straight to that guy at the comic book shop. 

GURPS was a longtime favorite for a good cyberpunk game. Then as if by magic a strange book appeared in the little comic shop that is now a Mr. Hero. Cyberpunk, oh and look. What is this chrome book thing-a-ma-bob?

I fell in love. 

I played the hell out of it.
All the Chrome Books were found in Germany and damn near everything else came from various holes in the wall in Cleveland Ohio.

Then there was the card games. 

But i digress.

A smooth system for combat and social moves.
Awesome customization and a grand sense of humor throughout. 

Then R. Talsorian kinda dropped off the map. (http://www.talsorian.com//talsorian/NEWWEBSITE/default.htm) Well, for me at least. I was kinda busy with a silly kerfuffle in Europe. Busy gaming that is.

As soon as i had an address people could send stuff to, the first package was Cyberpunk 2020. 

In small rooms where 6 men shared space in what was once a detective's office. A single D10 and a slew of D6 we carried on with our anti corporate battle through the Land Of The Free and The Home Of The Brave. They took 10 heads to mexico for Uncle Enzo, as a favor.

Every game i ran was pure awesome.
Every game i played in was a great adventure of high technology and car chases. Lots of car chases. And don't forget the guns.

It was and is my goto game for anything Cyberpunk. 
It is hands down the very best Cyberpunk game on the market.

I am sad they are not working on more 2020.
I am even sadder because of what they did next.

So you like Cyberpunk 2020, eh?

Well (Insert dismissive expletive)!!!!!

So, i offer to you the following. I warn you now. That if you have not seen Cyberpunk Version 3. Don't look. Stop scrolling, close this window and go forth knowing that you are a better person for having not seen this. That your world still remains uncurbstomped.

At this point i will also remind you that i am very oddly peculiar about many gaming things. It is an aspect of being a jackass. Well here it is...









 Ouch.

What in the holy hell?


Who told you this was a good idea.



This art is so bad that it colored everything i read. It came across as Cyberpunk goes to Sea World and became craptastic.








Now i'm not a big fan of panning a game for art, but come on guys.

This crap is like you went back in time and this creepy ass art you used touched me in the bathing suit area and then punched my Mom.

It's horrendous, it's offensive on many levels that only work inside the swirling mess that i my head space. And made me actively dislike the whole kit and kaboodle.

Alas i am still a fan of  R. Talsorian. and am very interested to hear what they are doing in the future. Maybe, just maybe their next venture will go better. 'Cause it couldn't get any worse.

So now, who is up for some Teenagers From Outer Space!!

Sunday, June 23, 2013

The best ten dollars i spent all year.

So to give you the executive summer.

I played Dungeon World tonight (http://www.dungeon-world.com/) . I enjoy Dungeon World. You should buy Dungeon World and play it often.

As is so oft said in the gaming community. They got some chocolate in my peanut butter.

Anything that is powered by the apocalypse (http://apocalypse-world.com/) is bound to be fun on a bun. 

<rant> 
Let me break this down for ya, Chief.

Well it's a funny story actually.
Ya see, i'm kinda good with computers.
Not super genius good. Just guy who likes computers and has played with them for a living.
So most problems are too easy. Most people make the same mistakes everyone else makes and it's a big country. If something is wrong with your computer. Google the damned thing.

I know.
That can be hard to do when your computer is broken.


But i digress.

So a friend of a friend is having computer troubles.
"Sure i'll look at it" i said.
Now as a fool, i don't take money.
Most of the time it's people over paying for 15 minutes of someone's time.
And i don't like it when someone hands me enough money to buy a new computer.
So i do things for barter.

If i walk into your house. Install a virus program, run a check and change a few things it takes me half an hour of sitting in a chair talking to some poor soul like i'm fog horn leg horn.

"Ya see here, boy. What's wrong with this here computer is. You turnin' off that there AVG and clicking ok to every pop up and official looking website."

Well maybe that is a bit of an exaggeration. But i think you get the idea.

So we'll call him Bill. It's a good American sounding name.
So Bill had an issue. I fixed it and shortly afterward he asked what i wanted.
I spent the next several hours printing and punching out the book.

I was shocked.
The way it was written pissed me off. It seemed to leap up out of the page and sort slap me around.

But i am getting away from where i wanted this rant to go, so i shall just boil this part down to this.
The book swore at me a great deal, it did so to set a tone for game play. The ideas contained inside of all of that foul language are amazing. And for that i was willing to power through the book.

Apocalypse World is a paradigm shift in how to run a roleplaying game.
I quickly fell in love.

Soon after reading the book, digging around for even more information i found a bevy of games powered by the apocalypse. Everything from Star Wars, Star Trek to "My Little Pony : The Apocalypse is friendship".  The game system lends itself so well to so many things that it has inspired thousands of people and created so much fun for any who would call themselves a gamer.

So to sum up a needlessly verbose bit of idiocy and justified praise.
I bartered for the bloody thing. One cool point to me.

Buy Apocalypse world, get it for your favorite GM for Christmas, play it and you will thank me. And if you don't feel the spontaneous urge to thank me, you are playing the game improperly. And if that is the case, shoot me a message and i'll show you how to blow the socks of your group using only two dice.

</rant>

So go out and pick up these two great games.

They have inspired me and made me a much better GM.

Now have yourself an Airborne kind of day!

Saturday, June 22, 2013

Hey there cats and kittens!

My name is +Jonathan Henry and this is going to be the place where i shall be posting bits of news and interest that strikes my fancy. I have been rolling dice with people since i was 12 years old and managed to finally see Dungeons and Dragons played out in my folk's dining room.

Who? Me?
I'll tell you a secret, i was a bit of a jerk as a kid and gaming was a rather good outlet for a jerk. As a child and a jerk i got the grand distinction to run D&D because, well to tell the truth, nobody else really wanted to read the books. Now in the beginning i was a good dyslexic jerk who was just getting his feet under him with this whole reading books thing, well books this big. But the jerk in me found a frackin' (Yep, get used to it.) playground there in those pages and all of the sudden, after reading every gods damned D&D book i could lay my hands on reading became second nature. Reading, speed reading no problem.

It's a passion that has stuck with me all my life. I like to read and run games. The jerk in me has mellowed a bit with the effects of life and i am now merely a jackass. I have spent this year reading, playing and running all manner of games, talking to people. I am doing this for a bunch of reasons.

So how about we talk about that for a second.

So first and foremost. It's a hell'a lot'a fun.

Many moons ago i was a bit of a con goer. My favorite thing was spending time in games with new people. Learning how someone else viewed this particular game. To see what different books they had and what they thought of them. Learning that i am a Charismatic Bastard and well, still a jerk. Google Plus brings all of those gaming peoples to my computer screen.

I get to talk to folk who are in love with games i have never heard of. They ask and answer questions. They, well the vast majority, are normal, intelligent, quick witted, well read, interesting folk. Strangely enough my oddities seem to be perfectly fine, mind you that is only as long as i remain interesting myself. And brother, i got two crates of interesting out back.

It is a Gamer Education.

Now i know i have said it before.
But if you have missed a few episodes.

Strange things get stuck in my craw.
Gamer Vulgar argot can sometime poke my good old fashioned "Classic American Puritan" sensibilities. I will expound on it further later. (Trust Me)

Street Cred is often times bandied about in relation to roleplaying games and the general gaming community. To that i say, you are a gamer not some young chipped in meathead in a poser gang. You are better served with a Gamer Education than Street Cred. It's just the various inferences that could be made with each statement that seem to bug me greatly.

So i offer up something i call #DMU on google. Dungeon Master University.
It is a series of posts of quality that show gaming in a very interesting and enlightening manner.
From On Air Hangouts, Youtube, Math, History, bits and bobs that will make your game better.

But, i digress.

I have been spending this year reading exclusively game books or gaming related material. All in a hope to learn more about this hobby that has had me so fixated at all times. I want to expand my understanding of the hows and whys. Maybe discover what it is i could contribute to the gaming community that would be of sufficient quality to be an honest addition to the hobby.

So, i'll be running allot of games, making allot of notes, having a great deal of fun and each time learn something that makes my game better, and most often my day better.

Any day i get to meet a new gamer is a good day.

I enjoy hearing the stories of great people have played and or run. I like hearing what they think about systems. Each new gamer is a new idea, a new opinion and a new set of dice and books. Then on top of all of that, as i stated before, most of the folks are awesome.

Work. 

I want to one day be able to make two dimes to rub together out of all this knowledge and learning. 
But to do that i need to become better. A better more knowledgeable DM. A more skilled and capable player. A more organized and thoughtful author. A more prolific author. Hown my mustache to perfection and bring quality that is sought after instead of meekly accepted.

That's gonna take a bit of time, patience and good old fashioned elbow grease. 
Not to mention all of the beer and pizza.

So as my first installment of madness from the Ringmaster here at Giant Dragons i bid you adieu, for i must be off to Gamer Chat.

Thanks, and have yourself an Airborne kind of day!